Types of Design Patterns
1. Creational Patterns
These are about how to create objects in smart ways.
They help make your code flexible and reusable.
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Example: Singleton, Factory, Builder
2. Structural Patterns
These are about how to organize and connect classes or objects to make bigger systems.
They help keep the system clean, flexible, and efficient.
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Example: Adapter, Composite, Decorator
3. Behavioral Patterns
These are about how objects interact and share responsibilities.
They focus on how the program behaves.
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Example: Observer, Strategy, Command
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